Razzle
01-24-2013, 03:16 PM
Announcing the release of MySEQ Open 2.2.13. The installer can be downloaded from the files section (http://sourceforge.net/projects/seq/files/MySEQ%20%28Windows%20SEQ%29/MySEQ%20Open%202.2.13/MySEQ%20Open%202.2.13.msi/download) on sourceforge.
Release Version 2.2.13</SPAN>
Dated 24 January 2013</SPAN>
Server Changes</SPAN>
The /system32 folder will be checked for notepad.exe when using the Edit Offsets button. This helps the button work on newer versions of Windows Server. </SPAN>
Updated Offsets to EQLive dated 1/16/2013 </SPAN>
Added more patterns to secondary offset finder. Thanks Fireblade.</SPAN>
Client Changes</SPAN>
Selecting a Ground Item on the item list will now draw a line to the location, even if it is depth filtered. </SPAN>
Using the Mob Search box, will now mark mob respawns on the map too. </SPAN>
The corpse alerts settings will now work with the Mob Search Text box. If you do not want corpses to trigger alerts, then the Mob Search window will behave the same way. </SPAN>
Made a few changes to how the mob name history is saved for spawn timers. This preserves the lists better. </SPAN>
Added some code to help prevent the data stream from becoming corrupted. It has to do with processing incomplete packets of data. Let me know if server/clients lose sync more. I increased the size of the incomplete buffer. And at the end of processing a set of packets, I make sure the incompletebuffer is empty (I think this was the real problem). </SPAN>
Depth Filtering will be saved on a per zone basis. The client will remember the last setting for the depth filter being enabled or not for each zone. These settings are saved in the Application Data folder. </SPAN>
Made some improvements on how the client updates while zoning.
Razzle
Release Version 2.2.13</SPAN>
Dated 24 January 2013</SPAN>
Server Changes</SPAN>
The /system32 folder will be checked for notepad.exe when using the Edit Offsets button. This helps the button work on newer versions of Windows Server. </SPAN>
Updated Offsets to EQLive dated 1/16/2013 </SPAN>
Added more patterns to secondary offset finder. Thanks Fireblade.</SPAN>
Client Changes</SPAN>
Selecting a Ground Item on the item list will now draw a line to the location, even if it is depth filtered. </SPAN>
Using the Mob Search box, will now mark mob respawns on the map too. </SPAN>
The corpse alerts settings will now work with the Mob Search Text box. If you do not want corpses to trigger alerts, then the Mob Search window will behave the same way. </SPAN>
Made a few changes to how the mob name history is saved for spawn timers. This preserves the lists better. </SPAN>
Added some code to help prevent the data stream from becoming corrupted. It has to do with processing incomplete packets of data. Let me know if server/clients lose sync more. I increased the size of the incomplete buffer. And at the end of processing a set of packets, I make sure the incompletebuffer is empty (I think this was the real problem). </SPAN>
Depth Filtering will be saved on a per zone basis. The client will remember the last setting for the depth filter being enabled or not for each zone. These settings are saved in the Application Data folder. </SPAN>
Made some improvements on how the client updates while zoning.
Razzle