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Fireblade
04-17-2013, 01:15 PM
Hide offset is wrong, will add it when I get to it. Rest is working.
Have fun.

Edit: Added the correct HideOffset, everything should be working now.


[File Info]
Patchdate=15.04.2013

[Port]
port=5555

[Memory Offsets]
ZoneAddr=0xddeb50
SpawnHeaderAddr=0xe63168
CharInfo=0xdd15d0
TargetAddr=0xdd15e8
ItemsAddr=0xdce0c0
WorldAddr=0xdd15a0


[WorldInfo Offsets]
WorldHourOffset=4
WorldMinuteOffset=5
WorldDayOffset=6
WorldMonthOffset=7
WorldYearOffset=8

[SpawnInfo Offsets]
NextOffset=0x4
PrevOffset=0x8
LastnameOffset=0x38
XOffset=0x64
YOffset=0x68
ZOffset=0x6c
SpeedOffset=0x7c
HeadingOffset=0x80
NameOffset=0xa4
TypeOffset=0x125
SpawnIDOffset=0x148
OwnerIDOffset=0x24c
HideOffset=0x4a8
LevelOffset=0x420
RaceOffset=0xea8
ClassOffset=0xeac
PrimaryOffset=0xfb0
OffhandOffset=0xfc4

[GroundItem Offsets]
PrevOffset=0x00
NextOffset=0x04
IdOffset=0x08
DropIdOffset=0x0c
XOffset=0x70
YOffset=0x74
ZOffset=0x78
NameOffset=0x1c

gaingreen
04-17-2013, 01:59 PM
Still the man, thanks brother!!! we all owe ya

MacQ
04-17-2013, 02:51 PM
Thanks Fireblade /salute

plaisance
04-17-2013, 03:17 PM
HideOffset=0x294

this is what i am using, can you let me know how off i am when you have time.

gaingreen
04-17-2013, 03:46 PM
After patch I have purple rings around the mobs on SEQ. Anyone know where to turn this off?

Fireblade
04-17-2013, 03:51 PM
After patch I have purple rings around the mobs on SEQ. Anyone know where to turn this off?

Change Hideoffset to something that results in all mobs "visible" till correct offset gets posted.
HideOffset=0x294 is not correct but it turns all mobs visible. ;)

Razzle
04-17-2013, 03:52 PM
Purple rings are associate with the hide offset. When a char is invisible, a purple ring is put around that mob. So being incorrect, it is wrongly thinking everything is invis.

gaingreen
04-17-2013, 03:53 PM
ahh thanks fellas

Fireblade
04-20-2013, 12:52 AM
HideOffset added/corrected in original post.

ozradar
04-20-2013, 07:35 AM
thank you !