View Full Version : Working version or instructions
inmysights
09-17-2015, 04:52 PM
Hello, I am returning to EQ after 12 years. I have been reading up and downloaded the current version of myseq. I add my IP address and then hit save and it crashes. I have tried to troubleshoot and cannot seem to figure out the issue. Is there any current instructions I can follow?
Thank you
Hidron
09-17-2015, 05:40 PM
It sounds like you are trying to use the Windows version (MySEQ). This was originally posted under the Linux version's (ShowEQ) section though.
I think this is the most recently done help post for the program http://www.showeq.net/forums/showthread.php?6701-FAQ-An-Introduction-to-MySEQ
If you are running on Windows Vista or newer, I would recommend installing to some folder other than \Program Files
Don't forget to update the offsets in the Server program too. The current ones are currently listed in the next to last post in this thread http://www.showeq.net/forums/showthread.php?6982-8-19-Offsets
Maybe update or reinstall .NET as well. I don't remember what version is currently required.
inmysights
09-17-2015, 06:07 PM
yeah, those only mention information, how do you add offsets? There is no place in the software to add that information.
BlueAdept
09-17-2015, 06:25 PM
Did you look in the myseqserver.ini? I havent used MySEQ in about 10 years or so but I believe they go in there.
I moved this thread to the appropriate forum.
Hidron
09-17-2015, 06:33 PM
There should be 2 programs. server.exe & MySEQ.exe (referred to on the forums as the client)--It is possible the installer did not create a shortcut to both. The other shortcut may have to be made manually.
server.exe must be on the computer you are running Everquest on. MySEQ.exe can be on the same computer or another. This just depends on your setup.
When you start the server, there should be a button marked 'Edit Offsets'. This will allow you to change/paste the current offsets in. You can also edit this file manually outside of the program (myseqserver.ini). You will then need to click the 'Reload' button in the server window to load the updated offsets any time you change them while the server is running.
Generally, you get Everquest running, then start the server, and then the client.
inmysights
09-17-2015, 07:14 PM
Thank you, I got it working with the thread with the current offsets, but mine only shows ground spawns, spawn list is empty.
Hidron
09-17-2015, 07:28 PM
Make sure you used the last offsets posted toward the end of that thread. Everything above that was just a work in progress by those of us that don't normally have to find the new offsets ourselves.
Also, make sure there is only 1 set of offsets listed in the myseqserver.ini file. When you paste new offsets in, they should be replacing the old ones. If it helps, the 'Offset Finder' built into the Server should currently be finding a match to all of the Primary offsets except for the CharInfo. You will need to choose the location where it will find the eqgame.exe file though.
inmysights
09-18-2015, 06:27 AM
Those are the ones I am using. I even deleted and tried again, only getting ground spawns.
Android8675
09-23-2015, 09:27 AM
Those are the ones I am using. I even deleted and tried again, only getting ground spawns.
Here's what i'm using, it works fine, I didn't copy in the comments (lines that start with #), but you might want to keep them as they have good notes for fixing offsets yourself.
[File Info]PatchDate=8/15/2015
[Port]
port=5555
[Memory Offsets]
ZoneAddr= 0xfa8bec # ???????
SpawnHeaderAddr= 0x102e180 # pinstSpawnManager_x
CharInfo= 0xF9b618 # pinstLocalPlayer_x
TargetAddr= 0xf9b630 # pinstTarget_x
ItemsAddr= 0xf97d60 # pinstEQItemList_x
WorldAddr= 0xf9b5e8 # pinstWorldData_x
[SpawnInfo Offsets]
NextOffset= 0x0004 #/*0x0004*/ struct _SPAWNINFO* pPrev;
PrevOffset= 0x0008 #/*0x0008*/ struct _SPAWNINFO* pNext;
LastnameOffset= 0x0038 #/*0x0038*/ CHAR Lastname[0x20];
XOffset= 0x0064 #/*0x0064*/ FLOAT Y;
YOffset= 0x0068 #/*0x0068*/ FLOAT X;
ZOffset= 0x006c #/*0x006c*/ FLOAT Z;
SpeedOffset= 0x007c #/*0x007c*/ FLOAT SpeedRun;
HeadingOffset= 0x0080 #/*0x0080*/ FLOAT Heading;
NameOffset= 0x00a4 #/*0x00a4*/ CHAR Name[0x40];
TypeOffset= 0x0125 #/*0x0125*/ BYTE Type;
SpawnIDOffset= 0x0148 #/*0x0148*/ DWORD SpawnID;
LevelOffset= 0x0344 #/*0x0344*/ BYTE Level;
OwnerIDOffset= 0x0400 #/*0x0400*/ DWORD MasterID;
HideOffset= 0x042c #/*0x042c*/ BYTE HideMode;
RaceOffset= 0x0f68 #/*0x0f68*/ DWORD Race;
ClassOffset= 0x0f70 #/*0x0f70*/ BYTE Class;
# /*0x0fec*/ struct _EQUIPMENT Equipment; // size 0xb4 = 0x14 x 0x09
PrimaryOffset= 0x1078 # + 8C
OffhandOffset= 0x108c # Primary + 14
[WorldInfo Offsets]
WorldHourOffset= 0x004 #/*0x004*/ BYTE Hour;
WorldMinuteOffset= 0x005 #/*0x005*/ BYTE Minute;
WorldDayOffset= 0x006 #/*0x006*/ BYTE Day;
WorldMonthOffset= 0x007 #/*0x007*/ BYTE Month;
WorldYearOffset= 0x008 #/*0x008*/ DWORD Year;
[GroundItem Offsets]
PrevOffset= 0x00 #/*0x00*/ struct _GROUNDITEM *pPrev;
NextOffset= 0x04 #/*0x04*/ struct _GROUNDITEM *pNext;
IdOffset= 0x08 #/*0x08*/ DWORD ID;
DropIdOffset= 0x0c #/*0x0c*/ DWORD DropID;
NameOffset= 0x1c #/*0x1c*/ CHAR Name[0x20];
XOffset= 0x70 #/*0x70*/ FLOAT Y;
YOffset= 0x74 #/*0x74*/ FLOAT X;
ZOffset= 0x78 #/*0x78*/ FLOAT Z;
Keep in mind that the servers are down for an update. If there were any updates to eqgame.exe then these offsets will probably need to be changed again.
-A.
Labus
09-23-2015, 09:44 AM
i'm getting an .ini error when i run that
Powered by vBulletin® Version 4.1.11 Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.