View Full Version : 2/12 patch
cn187
02-12-2020, 12:04 PM
Here are the opcode updates for the most recent patch to live.
These DO NOT include the struct changes, as I haven't quite figured out how to do that yet. Hopefully Newby (or someone else) can post those updates soon.
Newby
02-12-2020, 03:19 PM
structs and opcodes...
cn187
02-12-2020, 07:00 PM
Thanks Newby!
Here's a combined patch that includes the changes in both of the above patches. I also just updated the 6.0 Beta branch so that should be good to go.
BlueAdept
02-12-2020, 07:53 PM
I am not going to be able to get the svn and tarball updated until Friday. Sorry. I worked a 12 and work a 12 tomorrow.
kkmonte
02-12-2020, 08:36 PM
I did just Newby's patch above and it seemed to work, do i need to do cn187's?
Newby
02-13-2020, 11:03 AM
My patches provide basic and, more importantly, working functionality. I try to get the program up and running asap after a game patch. I don't identify all the opcodes in the game, just the ones necessary for skittles, spawn list, maps and such.
cn187's patches provide additional opcodes that I don't find. They can open up additional functionality in the program.
BlueAdept
02-13-2020, 07:34 PM
Tarball and SVN have been updated.
What a team!
Yet another patch today :/
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