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Newby
04-20-2022, 08:52 PM
Lots of changes, a few structures were completely (ahem) restructured. This might need some tweaking after some feedback.

xerxes
04-20-2022, 10:03 PM
Thank you, as always!

splooge
04-21-2022, 05:33 PM
Thanks Newby!

Newby
04-21-2022, 05:48 PM
New patch file, this should fix some error messages.

cn187
04-21-2022, 07:43 PM
Thanks Newby!

FYI to everyone, I have a bunch of stuff going on. I'll try to get SVN updated sometime Friday, but if that doesn't happen, I can do it Saturday for sure.

xerxes
04-21-2022, 07:46 PM
Thanks again!

fransick
04-21-2022, 09:23 PM
Thanks Newby!

FYI to everyone, I have a bunch of stuff going on. I'll try to get SVN updated sometime Friday, but if that doesn't happen, I can do it Saturday for sure.
It's been a while but I dusted off my Sourceforge skillz and updated SVN and posted in ShowEQ News. Thanks, Newby and cn187!

Loki
04-22-2022, 12:06 AM
/bow /bow /bow /bow /bow

cn187
04-22-2022, 08:10 AM
Thanks Fransick!

I'll still get the additional opcodes (e.g., guildname stuff) added sometime in the next day or two.

Loki
04-22-2022, 07:49 PM
I'm not sure if this is in error or not, but do a search for "uknown0026" in everquest.h file.

Loki
04-29-2022, 06:17 PM
So i take it uknown is normal?

fransick
04-30-2022, 07:03 AM
So i take it uknown is normal?

That is actually a typo but didn't have any appreciable effect on functionality. I did find some additional struct size changes with cn187's added opcodes. Is anyone else seeing auras read 4 bytes off? I fixed it by adjusting spawnshell.cpp but cn187 changed it back so maybe I was out of sync and the only one seeing that warning in the console. Also seeing some irregularities with *GM* being tagged to people so have some additional work to do getting things aligned.

Loki
04-30-2022, 11:28 AM
Never mind. I have it.

Loki
05-02-2022, 04:48 PM
Never mind, I'm wrong again. Can anyone link me the url to current branch?

BlueAdept
05-04-2022, 05:54 PM
http://svn.code.sf.net/p/seq/svn/showeq/tags/v6_2_4/src/

BlueAdept
05-05-2022, 06:02 AM
Don't forget to either delete the .o files in the source directory or better yet, delete the whole directory and recompile. If you leave the .o files, it won't recompile the module if you made changes, it will only relink it.

I learned the hard way.

xerxes
05-06-2022, 02:01 PM
Also seeing some irregularities with *GM* being tagged to people so have some additional work to do getting things aligned.
This has been an issue for months with random people showing as a GM. I had "Lady Vox" show up as a GM the other day.

Loki
05-13-2022, 05:08 PM
Thank you but I meant the current active branch is currently work on (Not the official release branch) It seems like i'm missing some op code or whatever.

cn187
05-13-2022, 07:07 PM
I added some additional opcodes post-release but didn't re-release. It's mostly just for logging, but does have some guild-related functionality.

You can get it from trunk. What kinds of issues are you seeing?

Loki
05-13-2022, 07:54 PM
None really, just see console messages. That's what i mean where is trunk link? svn co https://what.is.url.to.trunk ?

Loki
05-13-2022, 08:10 PM
At this point i might as well wait til next week patch. but then i still want to know where is the "latest" branch.

cn187
05-14-2022, 07:03 AM
trunk is https://svn.code.sf.net/p/seq/svn/showeq/trunk/

Loki
05-14-2022, 08:42 AM
You guys are really helpful on my "newbiness". Thank you.

Newby
05-21-2022, 06:46 PM
I've found some auras with an additional 4 bytes and some without. I haven't found a way to distinguish them yet.