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View Full Version : Spawn point list - rename/delete spawn



xerxes
02-19-2023, 09:49 AM
Is there a way to get this working? When I select something in the list and right click, rename/delete are grayed out.

I am also trying to sort that window by remaining time, but clicking that heading doesn't appear to do anything. Not sure if it's due to all of the ?'s in there, but it doesn't appear to move. Sorting by some of the other columns does appear to work, however. My thought process is to add a friendly name in the Name column and then sort by that for the points I care about.

kilrdice
02-19-2023, 10:14 AM
This is the offsets from 2/07/2023.
The Ground spawns work, but there is no levels on the mobs.
Not sure if that helps.

[File Info]
PatchDate=02/07/2023


[Port]
port=5555


[Memory Offsets]
ZoneAddr=0x140b93ce4
SpawnHeaderAddr=0x140c0ab10
CharInfo=0x140b8c338
TargetAddr=0x140ac0060
ItemsAddr=0x140b8af90
WorldAddr=0x140b8e468


[WorldInfo Offsets]
WorldHourOffset=8
WorldMinuteOffset=9
WorldDayOffset=10
WorldMonthOffset=11
WorldYearOffset=12


[SpawnInfo Offsets]
NextOffset=0x8
PrevOffset=0x10
LastnameOffset=0x48
XOffset=0x74
YOffset=0x78
ZOffset=0x7c
SpeedOffset=0x8c
HeadingOffset=0x90
NameOffset=0xb4
TypeOffset=0x135
SpawnIDOffset=0x168
OwnerIDOffset=0x620
HideOffset=0x3a0
LevelOffset=0x464
ClassOffset=0xfcc
RaceOffset=0xfc4
PrimaryOffset=0x10d4
OffhandOffset=0x10e8


[GroundItem Offsets]
PrevOffset=0x0
NextOffset=0x8
IdOffset=0x10
DropIdOffset=0x18
XOffset=0x8c
YOffset=0x90
ZOffset=0x94
NameOffset=0x38

xerxes
02-19-2023, 10:18 AM
Thanks, but this is the ShowEQ forum for the Linux version, not MySEQ on Windows.

cn187
02-19-2023, 12:32 PM
Honestly, the spawnpointlist is a bit of a hot mess at this point, and needs a lot of work. It's on my TODO list, but I'm not sure when it will get done. But it's good to know people at least want to use it, so that will bump the priority up on it a bit. Thanks for bringing it up.

xerxes
02-24-2023, 09:37 AM
Honestly, the spawnpointlist is a bit of a hot mess at this point, and needs a lot of work. It's on my TODO list, but I'm not sure when it will get done. But it's good to know people at least want to use it, so that will bump the priority up on it a bit. Thanks for bringing it up.
Thanks! It certainly would beat trying to find the points on the map and hovering over them to see the remaining time, which is what I have been doing for years.

BlueAdept
02-25-2023, 08:22 PM
I used to use it too. It was very helpful when it was working.

cn187
07-13-2024, 12:11 PM
So. to be honest, I'm not sure how this ever worked. Even going back in the code to the early 2000's (SEQ 4.x), I'm not seeing how those menu entries ever got enabled.

But BA used to use it, so it obviously worked at some point.


Anyway... I've got a commit on my dev branch that fixes this. I'm planning a bugfix release soon.

BlueAdept
07-15-2024, 08:44 AM
Wow, thanks! I figured it was an opcode that got changed and no one had found it yet.