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xerxes
10-08-2024, 01:33 PM
Only have one EQ session running on the network. It will randomly throw these errors in the console and a minute or two later, it is no longer processing any updates, including player character's orientation and any spawn updates.



Warning: SEQ: Giving up on finding arq 4db0 in stream client-zone cache, skipping!
Warning: SEQ: Giving up on finding arq 4de4 in stream client-zone cache, skipping!
Warning: SEQ: Giving up on finding arq 4de5 in stream client-zone cache, skipping!
Warning: SEQ: Giving up on finding arq 4de6 in stream client-zone cache, skipping!

cn187
10-08-2024, 04:47 PM
Not finding the sequence IDs means the stream can't get reassembled, and you get similar behavior to the packet dropping issues you were seeing before (stream can no longer be decoded, so the updates stop).

Are you still seeing the missing/dropped packet issue that we talked about before? Or have recent changes improved that? If you're seeing any pcap warnings, you should try tweaking either the snaplen or the buffer size, depending on what the warning says.

For this particular message, you could also try adjusting the arq seq cache size - I think it's under network->advanced or something similar. I think the default is like 256. You could probably increase that a fair amount (1k?) without ill effects. But if it's not actually an arqseq cache issue (despite the message), then it may not help.

xerxes
10-08-2024, 05:55 PM
I have not been seeing any other issues as of late. My Arq cache was set at 512. I doubled it to 1024. Will see if that helps! Thanks