shadowcat
04-01-2002, 01:18 PM
These are a couple bugs I've recently seen with the latest pull from CVS (as of 3/31/02):
Corpses: When zoning in for the first time, corpses will decode as normal and show up as yellow boxes. If a person dies, their corpse is now called "Driz's corpse's corpse" and becomes a marker on the map (I think it's a magenta x). If you camp or zone and come back, it will decode right. But for some reason, it's not doing it right as they die.
Spell List: I found that when I cast a buff on one player (B), the buff timer for a previously cast buff (on player A) got moved to the bottom of the list and the time left was increased to later than the one I had just cast (on player B). I'm not sure how it happened but it happened a couple times (with the same player A) and I was not able to duplicate it purposely. One thing that might have affected it was that player A had gone LD and come back before the buff(s) expired.
Corpses: When zoning in for the first time, corpses will decode as normal and show up as yellow boxes. If a person dies, their corpse is now called "Driz's corpse's corpse" and becomes a marker on the map (I think it's a magenta x). If you camp or zone and come back, it will decode right. But for some reason, it's not doing it right as they die.
Spell List: I found that when I cast a buff on one player (B), the buff timer for a previously cast buff (on player A) got moved to the bottom of the list and the time left was increased to later than the one I had just cast (on player B). I'm not sure how it happened but it happened a couple times (with the same player A) and I was not able to duplicate it purposely. One thing that might have affected it was that player A had gone LD and come back before the buff(s) expired.