View Full Version : Item 2U5693>"Name"
Joshi
04-03-2002, 02:40 AM
Hiya
Is there something ongoing work, regarding to translate the number to the actually name?
I have started my self to make a ref. list on confirmed loot number, was just wonder if I could post the list or send it to a CVS wizzard to implement it(wont send anything yet still a very small list just started), OR am I to far out here and the number is just a random thing that have nothing to do with that specific item.
Joshi
fryfrog
04-03-2002, 02:48 AM
i think i remember zaphod saying that if people posted lists of what items == what codes, he would work it into the source. so as a start, you can just post your list in a thread... if he says you have to do something else... then do that.. :)
Joshi
04-03-2002, 03:33 AM
Really nice but will prolly take a while before you start seeing anything from me will double check the items first, hate half confirmed info :) and its mostly from endgames mobs so can take awhile.
sequser
04-05-2002, 12:37 AM
2U2725 - ?
1U0Ua5 - luclin scimitar (example: Scimitar of Oak, Rhag2, Ssra)
1U2723 - luclin sword (ex: Emperor in ssra)
1U2724 - skullstick (variation1) (ex: Lava Infused Bludgeon, Arch Lich, Ssra)
1U2725 - skullstick (variation2) (ex: Hategiver, Creator, Ssra)
Zaphod
04-08-2002, 07:13 AM
Thanks sequser, that is exactly the kind of data we need.
Enjoy,
Zaphod (dohpaZ)
winseq
04-11-2002, 03:07 PM
Did the older Seq versions figure out the names on there own? Like inferring it from the items database or something?
Cryonic
04-11-2002, 03:48 PM
I know SEQ uses the item db to identify DROP:<item>. I would hope the same functionality could be used for items on chars. Go inspect someone with something unknown, zone then come back and see if SEQ still lists it as U<whatever>.
rabbleflab
04-15-2002, 08:09 AM
With the latest CVS I am not seeing some of the "2U2725"esque codes on certain mobs...I was just going to start coming up with a list of codes for the Disturbed Elysian Remains in UP.
I'm thinking it was related to:
Minor bug fix in equipment handling (should clear up spurious unknown weapons.
I haven't been able to find the specific change that might have changed this yet...any ideas?
crazdefool
04-15-2002, 05:46 PM
Minor bug fix in equipment handling (should clear up spurious unknown weapons. )
This bug had almost every spawn with unknown weapons. It is now back to normal.. Had nothing to do with this problem :(
rabbleflab
04-15-2002, 09:15 PM
Yeah...what I was afraid of :(. Damn real bug fixes... :)
I rolled back spawn.cpp just to see...
Azerael
06-03-2002, 08:48 AM
Have gotten more of these unknowns after the last CVS Update I did.
i.e.
U2712 - Luclin Scimitar
U272a - Luclin Short Sword
Dunno if this is just my update, or if its widespread, but I'll be tracking the changes and posting them as we go.
Zaphod
06-05-2002, 05:53 AM
Thanks, this info will be included in my next CVS commit.
Enjoy,
Zaphod (dohpaZ)
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