fee
04-09-2002, 09:33 AM
fee (09/04/02)
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+ made spawnlist, stats and skill windows dynamic again. If you choose not
to have these windows visible they will no longer be taking up memory.
This is a regression of an earlier change
+ inspectStruct is now correct
+ moved some things around in dispatchZoneData, should save a few cpu cycles
+ added some code for a future modification to spawnlist.cpp. The options
available under the View menu for the spawnlist, skill and stat lists
will eventually be available on a popup by right clicking inside the
desired widget. Mouse events may also change for these widgets. Right-
clicking on a spawnlist category and single-left clicking will remain
the same. Double-Left-Click will now dump the selected spawn's info to
the console. Single-right-clicking will bring up the popup(coming soon).
------------------
+ made spawnlist, stats and skill windows dynamic again. If you choose not
to have these windows visible they will no longer be taking up memory.
This is a regression of an earlier change
+ inspectStruct is now correct
+ moved some things around in dispatchZoneData, should save a few cpu cycles
+ added some code for a future modification to spawnlist.cpp. The options
available under the View menu for the spawnlist, skill and stat lists
will eventually be available on a popup by right clicking inside the
desired widget. Mouse events may also change for these widgets. Right-
clicking on a spawnlist category and single-left clicking will remain
the same. Double-Left-Click will now dump the selected spawn's info to
the console. Single-right-clicking will bring up the popup(coming soon).