This was implemented in the first versions, dunno how/why it got removed, prolly has something to do with the server part I think thoughQuote:
2. highlight targeted mob.
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This was implemented in the first versions, dunno how/why it got removed, prolly has something to do with the server part I think thoughQuote:
2. highlight targeted mob.
Keep the ideas up, for those of you who know c# I very much encourage code submissions or bug fixes despite the lack of a cvs for the moment, though it is coming soon. As another sidenote, if your suggestion seems to get ignored or unaddressed , it probably got lost in the mass of posts, I'll ask ratt to set up a grouping for this asap, 20k+ views is enough for one thread hehe.
Now from a long term perspective the linux SEQ will likely aquire some sort of cllient-server situation like my app. I really encourage anyone to do this kind of work as my unix GUI skills outside of java are really horrible. As another note I'm considering making the sevrer smarter, but this may be too intensive. Also I would very much like some sort of common data transfer format with the LEQM project so there's as many client projects as possible, but I've got ot talk to Lyenu first.
And the red X errors... I chalk those up to my inexperience with c# hopefully the cleanup will fix some, but even if it doesn't there's some damn cool features coming :)
Cavemanbob,
In an other thread you wrote that you don't have the DDK
here is a link to the win2k ddk ... that was free availible from M$ until last year ;)
http://www.download.zp.ua/pub/programming/DDK/
DL Quick before its vanishes :p
Great Job - thank you /bow
Fantastik program;
That being siad anyone with anyideas on spelltimers
Besides the 2 ideas in my last post I miss the little dark gray cross hairs that show in ShowEQ that shows were a mob spawns, and also the ability to hover over them and see when the next pop is due in mins and secs
Another idea is to have a right click menu to let you slect follow yourself or the targeted mob like in ShowEQ
Wish I had C# i would love to give it a go and add little things and submit them but I supose posting here will do for now.
Keep up the good work and a big thanks from me :)
Look back in this thread Scottyy -- there is a free C# compiler executable that should be on your PC right now..... Who says Microsoft doesn't give out free compilers?
Great work! Way to go :)
Btw.. Is there a way to use "wildcards" in the filter list? Ie. if i want a alert on all mobs starting with "a" or similar?
This is great!
First of all cavemanbob, this is some excellent work! Bravo!
I have also had the same exception crash mentioned on the previous page. This only seems to happen if you have myseq loaded from the char selection screen and you zone in. If I restart after the crash, the map shows up with skittles no problem.
to the previous poster who wanted to know if there is a free C# compiler, yes there is. If you down load the .NET framework from MS, its in the \windows\Microsoft.NET directory tree. csc.exe and vbc.exe are included to compile C# and VB apps using .NET. Who said MS doesnt provide free stuff? Well.. you have to 'own' a windows OS first, but hey =) bout time!!
Here is the debug data for your reference, cavemanbob:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentNullException: Value cannot be null.
Parameter name: brush
at System.Drawing.Graphics.FillRectangle(Brush brush, Single x, Single y, Single width, Single height)
at myseq.MapCon.Form1_Paint(Object sender, PaintEventArgs pe)
at System.Windows.Forms.Control.OnPaint(PaintEventArg s e)
at System.Windows.Forms.Control.PaintWithErrorHandlin g(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ContainerControl.WndProc(Mess age& m)
at System.Windows.Forms.UserControl.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage (Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(M essage& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.3300.0
Win32 Version: 1.0.3705.288
CodeBase: file:///c:/windows/microsoft.net/framework/v1.0.3705/mscorlib.dll
----------------------------------------
myseq
Assembly Version: 1.0.1196.22564
Win32 Version: 1.0.1196.22564
CodeBase: file:///C:/der/myseq/myseq.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.3300.0
Win32 Version: 1.0.3705.288
CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.3300.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
Assembly Version: 1.0.3300.0
Win32 Version: 1.0.3705.288
CodeBase: file:///c:/windows/assembly/gac/system/1.0.3300.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
Assembly Version: 1.0.3300.0
Win32 Version: 1.0.3705.288
CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.3300.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
System.Xml
Assembly Version: 1.0.3300.0
Win32 Version: 1.0.3705.288
CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.3300.0__b77a5c561934e089/system.xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.
Hmmm, I have had one "X" error in the DE but your right it is MUCH more stable.Quote:
Originally posted by Gnutter
Caveman,
Just to let you know, I have seen the "Red X" error when using the compiled app. I now run it from within the VS Development environment (not an option for people without VS.net, i know) and I havent gotten an error thrown since.
Great work!
Only thing 2 things i would love to see added,
different colors for players
and mouse over mob names
But for an unsported program you are going a great job!
Looks like the problem was Win98... Running fine on a K62-400 with WinXP.
Quick feature request... Is there a way that you can set up a filter for the spawn list to allow you to select only PC's, only NPC's, and things like that? It'd cut down on the size of the list and make it easier to find some stuff.
I'll look at those bugs and suggestions, there wil probably be a new client version ready sometime today.
Hey man,
How do you want us to make changes? If we make code changes off the current code base and send them to you, that seems like an awful lot of work for you.
Sure, you can use sourcesafe to diff the files, but we all know how well that works.
Also, you should really have a suggestion forum for what you want us to work on. I'll let you continue to work the main code base, and throw in non-critial suggestions/UI improvements, etc etc.
Unless you specifically say otherwise, first thing I'm going to do is rip out a lot of hard coded crap and stick it in preference files. And...Um, going to make circles an option I think...cause squares suck =)
*quack*
If you want to e-mail me directly, send an e-mail to [email protected] (my fake address) and I'll get you a real one.
Asking for just a tad bit of help, i have no problem compiling the server under gcc, but im totally unfamiliar with .net i am thinking the command to use would be vbc but i could be off, if anyone could post the command line arguments for compiling the client under the free .net compiler it would be much appreciated.
By all means make changes if you want to, I already am putting in a options dialog that saves to a file so a good chunk of the hardcoded stuff can go in there soon. I'd wait to start making many changes until I put out the new client today, just because some of the stuff will make it easier to add stuff.
I can't remember the syntax for the command line c# compiler offhand, but someone posted it at some point.