/*
** Drop Item On Ground
** Length: 92 Octets
** OpCode: MakeDropCode
*/
struct makeDropStruct
{
/*0000*/ uint32_t prevObject; // Previous object in the linked list
/*0004*/ uint32_t nextObject; // Next object in the linked list
/*0008*/ uint32_t unknown0008; // ***Placeholder
/*0012*/ uint32_t dropId; // DropID
/*0016*/ uint16_t zoneId; // ZoneID
/*0018*/ uint16_t zoneInstance; // Zone instance id
/*0014*/ uint8_t unknown0014[8]; // ***Placeholder
/*0028*/ float heading; // Heading
/*0032*/ float z; // Z Position
/*0036*/ float x; // X Position
/*0040*/ float y; // Y Position
/*0044*/ char idFile[16]; // ACTOR ID
/*0060*/ uint32_t unknown0060[5]; // ***Placeholder
/*0080*/ uint32_t dropType; // drop type
/*0084*/ uint32_t unknown0084; // ***Placeholder
/*0088*/ uint32_t userSpawnID; // spawn id of the person using
/*0092*/
};