fee (floyd) 11/05/2002
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+ ShowEQ 4.3.2
+ Bug Fixes
- player corpses will now appear as yellow boxes, not cyan +
- player corpses will now appear at the correct coordinates
- corpses will not have the extra Soandso's corpse's corpse (not working 100% but close)
+ Features and Updates
- ShowEQ can now be configured to listen on a specified port
for a decryption key, expects a udp packet with an 8 byte
payload containing the key in little endian byte order
- updated races.h, thank you Ty
- updated concolors for post 60 players
+ New Maps, Thank you Dok
- Povalor
- Powater
- Potactics
- Bothunder
- Potorment
- Pofire
- Postorms
- Poair
Explanation:
ShowEQ can now sniff a generated key packet sent by your key sniffer. See this example http://seq.sourceforge.net/showthrea...&threadid=2354
The packet sent by you key sniffer should be sent to your Showeq box with a specified port, you will have best results using a destination port that is not in use by any other protocol on your network, I would recomend using ports in the range 10000 to 65000. ShowEQ defaults to port 10000 but can be configured using the Decoder menu. The packet itself MUST be UDP and the first 8 bytes of the payload MUST be the key in little endian byte order.
Showeq has little to no error handling mechanism for these key features at this time. You may encounter crashes and/or lockups if you send key packets at the wrong time. I'll be working to make the key handling sane for the next update.
Enjoy
Fee