Subject says it all...
Subject says it all...
Last edited by cznelso; 01-30-2002 at 10:15 AM.
lol
.. but I have to admit it would be useful, however; If a cleric's anon and you sent him/her a /tell "Can you Rez Me", how do you know he/she's a cleric?
And den ... There's always that lack of getting loc
And den ... People/Clerics hate runing out of their way to rez somebody
And den ... That's it
And den .........
yeah, i'm gonna have to agree that i don't really like this idea. i play a cleric who is almost never /role or /anon and while i don't mind doing rezes that are not terribly inconvienient (ie, you drag body to me) and i sometimes will travel a few zones for some poor sob who died i would hate to be able to tell a showeq user that just died :)
maybe as well as adding a dump of all clerics in the zone... showeq could dump a list of players as they died so clerics could know who to put on ignore ? :)
Can SEQ tell who is anon/role? If so, why not dump out the clerics who would have been visible when you died? Or even better, dump the entire player list so you can look for a friend to help you out first
I don't think this is a good idea. It's almost like spam - we would be encouraging unsolicited communication.
FF
Maybe it'd be as useful to simply have your death location printed.
I for one think it's a bad idea to have SEQ dump a list of clerics in the zone upon death, but having it just dump the loc of the body would be useful to at least inform a cleric/friend/guildmate of its location.
loc I like. I can't count how many times I forget to hit '8', cause I know once I zone in, I'll know exactly where my corpse it.
having loc dump on death will at least make it look like I know how to die correctly
In line with dumping /loc, the whole map on death could be transfered to one of the secondary map spaces so that you would not only be able to give a loc, but a description of where you died.
Yes! Dedicate one of the Maps as a "death" map so just the map and an "X" at the LOC of your corpse are displayed there...
Of course, if you die in other zones you'd probably overwrite the first "death" map, unless another Map could be opened...
Of course if you like dieing alot, you'll soon run out of memory for the maps....
Of course, simply dumping out the LOC would do just fine lol!
-FGay Trader... er.. GFay
Once you die, I'd assume only a minimal amount of information needs to be kept about the zone to make a "death map". names/Locations/classes/levels of mobs/players/corpses. Just to give you an idea of what was near you when you died, what killed you (though you should know that from the chat buffer), etc. Hell, second and 3rd deaths could be dumped to a file and loaded as necessary.
You people die too often.
My sig. It is a clever sig.
I'm a monk, it's my Job!Originally posted by a_corpse00
You people die too often.
Heres a little diff to drop your /loc when you die.
Code:Index: interface.cpp =================================================================== RCS file: /cvsroot/seq/showeq/src/interface.cpp,v retrieving revision 1.13 diff -c -r1.13 interface.cpp *** interface.cpp 2002/01/31 19:46:05 1.13 --- interface.cpp 2002/02/01 22:47:02 *************** *** 3365,3370 **** --- 3365,3373 ---- if (item == NULL) return; + if (item->id() == m_player->getPlayerID()) + printf ("Player died at y: %d x: %d z: %d\n", item->yPos(), item->xPos(), item->zPos()); + if (m_selectedSpawn != item) return;
Can you toss that up as a patch?
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