Support for the UF client is pretty solid now so I fired it up and tried to figure out offsets, but all I can get working are the map and my own toon on the map, nothing else.
Any idea which set of offsets would work here?
Support for the UF client is pretty solid now so I fired it up and tried to figure out offsets, but all I can get working are the map and my own toon on the map, nothing else.
Any idea which set of offsets would work here?
Last edited by sorvani; 01-28-2011 at 12:56 PM.
Resolved. I was never able to make it work with 1.27.2. Installed 1.27.3 and was able to find offsets and get it working. Will post for others once I test it good tonight.
Ok with a default install of the current version 1.27.3, here are the offsets I am currently using. The only functionality that does not work is I can not switch to a different character after asking it to refresh.
Code:[Memory Offsets] ZoneAddr=0xb15638 ZoneInfoAddr=0x0 SpawnHeaderAddr=0xa9843c CharInfo=0xa98450 TargetAddr=0xa98454 ItemsAddr=0x0 WorldAddr=0xa9840c
Change the following and you should be able to switch after refreshing.
Code:CharInfo=0xa9843c
Now as for the ground spawns (ItemAddr) i'm still working on that one but it seem's something has changed.
Between work and finals for my M.S. i was gone for a bit.
Will change that, but the spawn header is now the same? So I assume I need to debug and try a different spawn header?
edit: i rescanned in debug and the other choice for spawn header was what I had in character so I basically reversed the two.
Last edited by sorvani; 05-09-2011 at 07:45 PM.
The UF client may be using the double pointers for ground spawns. So it might need the 1.27.3 server to work correct. I do not have the UF client from Steam to test with.
Razzle
I am using 1.27.3 because I could never get anything to work in 1.27.2 as I stated in my 2nd post. I'll search later when I get home for this double pointer thing but if someone can drop a link that is always helpful.
Sorry to necro bump, but did you ever get ground spawns working?
I am using the latest version actually
I played around with ground spawns tonight and i wasn't able to get them to show either with version 2.2.1.0
Make sure you are starting with secondaries from the UF executable time frame.
You can try the search feature in the debug code then. If the secondaries are not right, the search for the primary, for the ground items won't work.Code:[GroundItem Offsets] PrevOffset=0x00 NextOffset=0x04 IdOffset=0x08 DropIdOffset=0x0c XOffset=0x34 YOffset=0x30 ZOffset=0x2c NameOffset=0x38
You can also try Carpathian's smart eq offset finder that is posted in the files section on sourceforge for the seq project. I think the version up there is from around the timeframe of the UF client, so it might work.
I don't have a copy of the UF client, so I can't help much.
Razzle
Used those secondaries and still nothing and here is what i got with the offset finder after i compiled it.
Code:Primary Offsets =============== ZoneAddr: | Match Found @ FALS | Offset -> 0x0 ZoneInfoAddr: | Match Found @ FALS | Offset -> 0x0 SpawnHeaderAddr: | Match Found @ TRUE | Offset -> 0xb13950 CharInfoAddr: | Match Found @ TRUE | Offset -> 0xa9843c ItemsAddr: | Match Found @ FALS | Offset -> 0x0 TargetAddr: | Match Found @ FALS | Offset -> 0x0 WorldAddr: | Match Found @ TRUE | Offset -> 0xa9840c SpawnInfo Offsets ================= NextOffset: | Match Found @ FALS | Offset -> 0x0 XOffset: | Match Found @ TRUE | Offset -> 0x64 YOffset: | Match Found @ TRUE | Offset -> 0x68 ZOffset: | Match Found @ TRUE | Offset -> 0x6c SpeedOffset: | Match Found @ TRUE | Offset -> 0x7c HeadingOffset: | Match Found @ TRUE | Offset -> 0x80 NameOffset: | Match Found @ TRUE | Offset -> 0xa4 TypeOffset: | Match Found @ TRUE | Offset -> 0x125 SpawnIdOffset: | Match Found @ TRUE | Offset -> 0x148 HideOffset: | Match Found @ TRUE | Offset -> 0x3b4 LevelOffset: | Match Found @ TRUE | Offset -> 0x325 RaceOffset: | Match Found @ TRUE | Offset -> 0xe78 ClassOffset: | Match Found @ TRUE | Offset -> 0xe7c
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