Originally Posted by
purple
Bridged is what you want. Hi ieatacid!
I really think this is wrong.
If things show up in the right spot, then start jumping around to bad positioning, then ZoneSpawns worked (i.e. spawn struct is right) to set their initial point, but then the npc movement struct is messed up. If your player shows up in the right spot, it could be because player profile is right or because zone spawns is right. If your player then gets wiggy when you move, the player movement struct is messed up.
Deltas just draw little gray vectors from your dude so when the map animates it looks good. If you have weird lines going all over the place, deltas are screwed up.