Results 1 to 8 of 8

Thread: Anyone have showeq for quarm?

  1. #1
    Registered User
    Join Date
    Oct 2011
    Posts
    12

    Anyone have showeq for quarm?

    You can DM me if you prefer. Not sure if it’s allowed,but I’d be willing to donate for your time to get it working.

  2. #2
    Registered User
    Join Date
    Jan 2024
    Posts
    13

    Re: Anyone have showeq for quarm?

    I'm about half way there. Got all the structs / opcodes updated. The big problem I have is it uses the original packet format from 2001ish, and I am not strong enough in C derivatives to make the major changes required to reimplement that packet stream style.

  3. #3
    Registered User
    Join Date
    Oct 2011
    Posts
    12

    Re: Anyone have showeq for quarm?

    I had originally hoped that all the open source part of this game server would make it easier to get us up and running, but the client is so old it nearly predates showeq all together. Ive tried a few things here and there but yeah... no dice on my end.

    Honestly messing with showeq has started me down the path of learning to code... but Ive got a long ways to go. Hosting apps on linux is my thing, creating them... not so much.

  4. #4
    Did you SEQ today? BlueAdept's Avatar
    Join Date
    Dec 2001
    Posts
    2,032

    Re: Anyone have showeq for quarm?

    Most of the old versions of ShowEQ are on the sourceforge site. I think one of these https://sourceforge.net/projects/seq...roject%201999/ will work for that era. It would just need any changes for structs or opcodes that they changed.
    Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz

    ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#

    Famous Quotes:

    Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)

    Razzle: I showeq my wife

  5. #5
    Registered User
    Join Date
    Jan 2024
    Posts
    13

    Re: Anyone have showeq for quarm?

    I really didn't want to go all the way back to the dark ages just to get the correct underlying packet format. At that point I'd almost rather use the SINS codebase.

    FWIW i've gotten it all tied together to get the datastream, and process the packets into opcode payload formatted app packets, but I've run into a snag on the encryption. I'm either missing something, or secrets has an additional branch they apply that isn't public containing modified crypt code.
    Last edited by santa47; 02-10-2024 at 03:05 AM.

  6. #6
    Registered User
    Join Date
    Jan 2024
    Posts
    13

    Re: Anyone have showeq for quarm?

    Hey blue, I saw on the roadmap a long term goal is to split showeq into two. Still interested in that? I ask because my solution for capture / decryption due to some frustration is a grpc service offering app packets via stream.

  7. #7
    Registered User
    Join Date
    Feb 2024
    Posts
    3

    Re: Anyone have showeq for quarm?

    Interesting development! ShowEQ's division into two halves accords with long-term objectives. Your use of a gRPC service for packet capture and decryption is a novel way that may alleviate annoyance while also improving functionality. I'm excited to watch how things progress!
    Quote Originally Posted by santa47 View Post
    Hey blue, I saw on the roadmap a long term goal is to split showeq into two. Still interested in that? I ask because my solution for capture / decryption due to some frustration is a grpc service offering app packets via stream.

  8. #8
    Registered User
    Join Date
    Jan 2024
    Posts
    13

    Re: Anyone have showeq for quarm?

    https://github.com/nomoresecretz/ghoeq/

    I have working decryption but the public repo doesn't include those short specific modules or the opcode list, but still working on the branch which turns this into a gRPC service that showeq can connect to, assuming blue wants to support that.

Thread Information

Users Browsing this Thread

There are currently 4 users browsing this thread. (0 members and 4 guests)

Posting Permissions

You may post new threads
You may post replies
You may post attachments
You may edit your posts
HTML code is Off
vB code is On
Smilies are On
[IMG] code is On