dohpaZ (24/05/02)
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Modifications:
- version 4.2.6
- Applied patch# 559953 "Update to Group Packet Structures" by Bonkers D Bobcat (bonkersbobcat)
- Applied patch# 560200 "Bodytype display" by wyvern (mvern)
- Fixed some g++ 3.1 compilation issues. g++ 3.1 is now officially supported and despite some previous reports it DOES work with the libEQ.a that was compiled with g++ 3.0.x. However, in order to compile ShowEQ with g++ 3.1 your installation of Qt MUST be compiled with g++ 3.1 due to ABI compatibility issues between the compiler versions
- Added the COPYING file that contains the GNU Public licence version 2 under which ShowEQ is licensed.
- Added the ZoneMgr object to unify tracking of zone state information, modified the rest of ShowEQ to use it.
- Made the selected spawn always be visible on the map irregardless of being depth filtering, unknown, or filtered.
- Added the SINS SpawnMonitor and Spawn Point List to ShowEQ.
- Added a right-click context menu to the Spawn Point List.
- Made EQPlayer inherit from the Spawn class as well as the QObject class and made the necessary modifications to remove redundancies and fix conflicts.
- Cleaned up SpawnShell, moved SpawnLogger out of SpawnShell.
- Cleaned up a bunch of header and source file issues. Better use of forward declarations instead of including unnecessary header files.
- Made it so windows that have a specific font set keep it after interface theme changes.
- Cleaned up "View" menu checkmark initialization/handling.
- Made the behavior of when the player is painted on the map more sensible.
- Added an item to the "Options" menu to "Clear Channel Messages", which clears out the channel message storage and refreshes all the channel message dialogs.
- Added a QInputDialog that will popup when the user chooses to "Enable Opcode Monitoring..." or "Reload Monitored OpCode List..." that allows the user to edit the list of monitored opcodes.
- Added the ability to log monitored OpCode data to a log file and the ability to configure this logging via the "OpCode" sub-menu of the "Network" menu.
- Fixed some bugs in the OpCode monitor. Changed some of its configuration parameter names in the process.
- Changed/Added a bunch of sections and parameters to/in seqdef.xml.
- Fixed a bug in SEQListView::restoreColumns() where it was restoring the visibility state of the columns.
- Added an accelerator key for toggling spawn depth filtering. It defaults to Alt+5, configurable by making an appropriate entry in showeq.xml (I wouldn't recommend Alt+4).
- Updated the filter string description in filters.conf.dist to reflect the new ":Type:" field.
Enjoy,
Zaphod (dohpaZ)