dohpaZ (06/06/02)
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Modifications:
- version 4.2.8
- Added the ability to remove all spawn points to the Spawn Point List context window.
- Assorted SpawnMonitor/SpawnPoint cleanup.
- Updates to itemStruct (from EQEmu 0.3.3.1 we got stackable, effectType, and castTime) and I found skill mod id and skill mod percent. Updated to the 05/06/02 patch (many many changes here).
- Many new item related opcodes (as of the 05/06/02 patch)
- Updated to v2 EQItemDB entries (supports both versions) with data from the new itemStruct.
- Changed how the ItemDB is instantiated and how items are added, including more checks to minimize the chance of corrupt data being stored in the DB.
- Increased maximum number of monitored opcodes from 10 to 15.
- Minor additions to weapons27.h
- Removed spelltimes.h and created a new spells.h with all the info (from the 05/06/02 patches spdat.eff). Modified spell_name() and spell_info() to use the new data.
Enjoy,
Zaphod (dohpaZ)