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Thread: 4/7/2009 Offsets

  1. #1
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    Join Date
    Mar 2009
    Posts
    6

    4/7/2009 Offsets

    Code:
    [File Info]
    PatchDate=4/7/2009
    
    [Port]
    port=5555
    
    [Memory Offsets]
    ZoneAddr=0xa6e484
    SpawnHeaderAddr=0xa4aa58
    CharInfo=0xa4aa58
    TargetAddr=0xa4aa70
    ItemsAddr=0xa4aa28

  2. #2
    Registered User
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    Jun 2006
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    32

    Re: 4/7/2009 Offsets

    some secondary offsets have changed, most noticeably race and class
    Code:
    RaceOffset=0xe68
    ClassOffset=0xe6c
    Last edited by bobster; 04-07-2009 at 06:27 PM.

  3. #3
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    Re: 4/7/2009 Offsets

    Thanks Bobster.

  4. #4
    Developer
    Join Date
    Nov 2007
    Posts
    539

    Re: 4/7/2009 Offsets

    My EQLive account is not currently active. Can someone check these in the Spawn Info offsets? I got them from MQ2 (thanks mq2 devs). I was going through offsets real quick looking for others that don't match and only found these two. After I get the offsets all confirmed, I will try to get a new version of client and server out tomorrow.

    Code:
    HideOffset=0x2a8
    LevelOffset=0x3a8
    Razzle

  5. #5
    Registered User
    Join Date
    Apr 2008
    Posts
    6

    Re: 4/7/2009 Offsets

    Those look good to me! However here is my full offsets in case you need them! These should work with this patch as far as I can tell.

    Code:
    [File Info]
    PatchDate=4/7/2009
    
    [Port]
    port=5555
    
    [Memory Offsets]
    ZoneAddr=0xa6e484
    SpawnHeaderAddr=0xa4aa58
    CharInfo=0xa4aa58
    TargetAddr=0xa4aa70
    ItemsAddr=0xa4aa28
    
    [SpawnInfo Offsets]
    NextOffset=0x4
    PrevOffset=0x8
    LastnameOffset=0x38
    XOffset=0x64
    YOffset=0x68
    ZOffset=0x6c
    SpeedOffset=0x7c
    HeadingOffset=0x80
    NameOffset=0xA4
    TypeOffset=0x125
    SpawnIDOffset=0x148
    HideOffset=0x2a8
    LevelOffset=0x3a8
    RaceOffset=0xe68
    ClassOffset=0xe6c
    
    [GroundItem Offsets]
    PrevOffset=0x00
    NextOffset=0x04
    IdOffset=0x08
    DropIdOffset=0x0c
    XOffset=0x34
    YOffset=0x30
    ZOffset=0x2c
    NameOffset=0x38

  6. #6
    Registered User
    Join Date
    Jan 2009
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    19

    Re: 4/7/2009 Offsets

    on a side note the race/class offsets being screwy made for soem good amusement with a freind i was teaching the program to yesterday. he paniced for a minute when he saw 2 regular players identified as Shadowknight GM

  7. #7
    Registered User
    Join Date
    Jan 2009
    Posts
    19

    Re: 4/7/2009 Offsets

    how do you guys figure this out so quick? not that i dont apreciate the efforts, I jsut like to be self suffceint, when possible.

  8. #8
    Developer
    Join Date
    Nov 2007
    Posts
    539

    Re: 4/7/2009 Offsets

    Its called practice. I know I am not very efficient at finding the secondary offsets myself, but I can do the primaries pretty quick. The best way to learn is start the server in debug mode and give it a shot. Doing is the best way to learn.

    Razzle

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